My current capstone project, working as a gameplay/generalist programmer. I was specifically responsible for weapons, effects, and general combat gameplay mechanics implementation in the game. Programming done in Unrealscript. I also did further implementation for our custom C++ tool, FurBall which was created to help designers to tweak game parameters and create new weapons through a GUI interface without the need of submitting requests to programmers.
Built in UDK. Please view the gameplay video below!